MENTORS & PROGRAM
AYDEN LEROUX
Ayden LeRoux is the Co-Director of Odyssey Works Programs and Co-Founder of the Experience Design Certificate Program, a one-of-a-kind year-long MFA alternative. She is the author of Isolation and Amazement and Odyssey Works: Transformative Experiences for an Audience of One. Since 2001, Odyssey Works has been creating immersive, durational experiences for an audience of one. Our team is made up of artists in dozens of disciplines who study the life of one individual and create intimate, meaningful performances that last days, weeks, or months and occur not on a stage but interwoven with the life of our audience of one. Odyssey Works has been profiled in the New York Times, Newsweek, NPR's Studio 360, Vulture, and Fast Company, among others.
Designing Experiences for Transformation Dive deep into the complete curriculum of Odyssey Works' intimate and inspiring process on how to create transformative experiences for an audience of one. This class looks at core principles of empathy & experience design to radically change the way you think about your creative process. Over the course of two days we will explore how to make transformative and meaningful experiences, derived from the narrative material of each other's lives. |
Christian Roth
Dr. Christian Roth is an advocate for positive change through immersive experiences that encourage experimentation and perspective-taking. As a media psychologist, he integrates diverse disciplines and creative expressions to engage learners on their educational journey.
Currently based at the University of the Arts Utrecht in the Netherlands, Christian is a dedicated researcher and educator specializing in interactive narrative, applied games, and meaningful design. His work stands at the intersection of academia, art, and practical application. Here, he explores and evaluates the use of interactive narratives and extended realities for personal growth and transformative learning. Crafting The Tales of Tomorrow: Essential Skills for Future Storytellers Storytellers of the future know how to create impactful stories making use of experiential media, helping us to make better sense of the world around us. Christian Roth speaks about the world of current and future interactive storytelling and the psychology behind it. Deep dive into immersion, agency, and transformation. See how the interplay between these three aspects contributes to the creation of meaningful narrative experiences. Can you create the tales of tomorrow already today? |
Daniel Bye
Daniel Bye is a writer, director and performer of scripted work. His award-winning, internationally-touring storytelling theatre shows include Going Viral, The Price of Everything and Arthur. Most recently he has toured These Hills Are Ours, which he co-wrote and performed with singer-songwriter Boff Whalley (Chumbawamba). In March 2024 he premieres Imaginary Friends at Alphabetti Theatre. He is an associate artist of ARC and One Tenth Human and he teaches playwriting at the Universities of Lancaster and Manchester. He runs up mountains for fun.
Rewriting the Rules There are endless manuals and rulebooks for scriptwriting - the hero’s journey, five-act structure, seven-point structure, Freytag’s Pyramid and so on and so on. They all have value but lots of them seem to have been written for a world that’s disappearing. How can we know which of the so-called rules still apply? Which of them can we break? And most importantly, how can we develop the confidence to trust our intuition on what’s going to work for our story? |
Dimitar Uzunov
Dimitar Uzunov is a director, scriptwriter, and educator. In 2008 he founded Famille Mundi theatre company in Paris in which he has worked with artists from more than 20 countries. Dimitar is a co-founder of Sofia based Arte Urbana Collectif and founder and director of Summer Scriptwriting Base, an immersive international summer school for the storytellers of tomorrow. He is the founder of the platform Theatre & Science and more recently coordinator of the European project Please ASK for producing science theatre, linking artists with scientists.
How to Use AI for Storytelling Creatively? Recently AI language models like ChatGPT and BERT took the world by storm. People whose work is related to creating textual content suddenly felt endangered. Writers Guild of America went on strike as one of their claims was guarantees that language models will not replace them. There is nothing to really worry about, though. In this workshop the participants will learn how to creatively use AI language models as a tool to research and facilitate script ideas. After all, scriptwriters most probably will not be replaced by AI but by scriptwriters using AI tools. |
ELINA POHJOLA
Elina is a Finnish Film Commissioner, with a background in film production. She holds a Master of Arts in Film and TV-production from ELO Helsinki film school. Elina started her own production company Pohjola-filmi in 2009. Between 2009-2020 she produced over 20 titles including feature films, short films and series, documentaries and fiction, many of them premiering at AA-festivals and winning prizes all over the world. Her last film as a producer is Girl Picture, first Finnish feature length fiction ever to be selected in the competition in Sundance Film Festival, where it also won the audience award.
Since 2021 Elina has worked as a Film Commissioner at Yle The Finnish Broadcasting Company, running the film team and commissioning feature fictions for Yle. Career in Film - Mistakes you don't have to make, since someone already made them What is it like to start a production company from scratch (with a writer), make it successful, and make lots of mistakes you can learn from? In this session Elina will share her experiences from producer's and commissioner's point of view. While running her own production company, she produced over 20 titles and worked with different writers with all sorts of backgrounds and levels of experience. Since 2021 she has worked as a Film Commissioner (and continued making lots of mistakes). |
IVAN ATANASSOV
Ivan is a freelance game designer, lecturer and game entrepreneur. He made his first games when he was sixteen - a tabletop adventure game. His interest in the art was not limited to games but also to writing, comics and movies - as a general rule, anything which could create an interesting narrative.
As a game designer Ivan has worked on many different games in a broad spectrum of genres - from pen and paper RPG with its unique rules (Acsiom16) to ambitious MMORPG projects (Earthrise) or free to play mobile games (MMA Rivals). He has a constant itch to explore new venues and push the borders in game experiences, and believes that game design principles can be applied in art form as well as everyday tasks to make our results better, more interesting and emotionally deeper. Using Game Design Principles for Environmental Interactive Storytelling Experience a life-game interactive adventure in which the authorship is shared between all the participants. Learn more about the challenges of co-ownership of the story with your players and master the subtle art of telling interactive stories, using the principle “Don’t show, play!” The workshop will focus on gamifying the process of storytelling and letting the players experience it in their own way, learning to tell emotional stories using the game design approach. |
MIKE POHJOLA
Mike Pohjola is a Finnish novelist, transmedia developer, playwright, game designer and entrepreneur. He has founded two media companies, which together have won an International Emmy Award, two Interactive Rockies, and a Prix Europa. He has graduated as a Master of Arts in Screenwriting from Aalto University, where his Master's Thesis dealt with participatory storytelling in Classical Greece. He is also the designer and author of Age of the Tempest - a tabletop role-playing game aimed for kids and beginners. Pohjola is a frequent speaker at media and game conferences around the world.
Writing for Participation and Interaction Telling stories together with the audience means you have to constantly be on your toes, ready to adapt and take feedback into account. Sometimes it means you have to throw away your plans and come up with new ones on the spot. It gets a lot more difficult when you have to plan for participation years in advance, but it is still possible. We will go through case examples that impressed Hollywood and NASA, and we will try it on ourselves. |
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